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Art Director - Media Artist

Item Title One

Use this space to promote the business, its products or its services. Help people become familiar with the business and its offerings, creating a sense of connection and trust.

Item Title Two

Use this space to promote the business, its products or its services. Help people become familiar with the business and its offerings, creating a sense of connection and trust.

Item Title Three

Use this space to promote the business, its products or its services. Help people become familiar with the business and its offerings, creating a sense of connection and trust.

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MOOD ELEVEN

The perception of space affects
our emotions.

MOOD ELEVEN

I understand the importance of the dimension of music listening as an expression of social relatedness.

MOOD E·LEV·EN is an ongoing study started in 2020, which explores the emotions derived from grounded cognition perspective and how they are affected by the perception of the virtual space, music, and spatial soundscapes.

To achieve the study, I designed eleven interactive 3D environments, characterized by 11 grounded cognition perspectives which are defined as follows: Weight, Sharpness, Smoothness, Moisture, Temperature, Movement, Spatial Height, Mass, Strength, Brightness, and Thinking.

Each 3D environment is structurally represented by its physical and audio properties, as well as its animation, which is performed by reacting to Francisco´s original music or soundscapes across the piece.

WEIGHT

SMOOTHNESS

MOISTURE

STRENGTH

SHARPNESS

THINKING

MASS

BRITGHNESS

TEMPERATURE

MOVEMENT

SPATIAL HEIGHT

Graphic User Interface

The Graphic User Interface (GUI) used is a custom-made environment created by Francisco Telleria, which allows him to combine 3D and 2D objects with audio signals. This gives him flexibility in his workflow to iterate and evaluate how to behave the audio-visual scenarios easier and enjoyable. This GUI changes its designs according to each Mood´s artistic needs.

Mood example GUI animations

SPATIAL HEIGHT
[Example 01]
 

This specific location in a 3D space allows you to perceive sound as though it's coming from specific locations around you, mimicking how sound travels in real life.

MOVEMENT
[Example 02]

A state of changing the position from rest to motion or vice-versa.

WEIGHT
[Example 03]

A quality of an object that is a measure of the force by which the earth attracts it.

SPATIAL HEIGHT [Example 01]

MOVEMENT [Example 02]

SIX LIVING HATS

Original music compositions
& Soundscapes

The instrumental & original music pieces composed by Francisco Telleria and its soundscapes drive the movement of the different set of elements, and represents each instrument within the life of the sound sculpture. 

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WEIGHT [Example 03]

GALLERY

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